The Wiz while useful in some situations, enemies such as The Thing or other Creeps will be dangerous.Varicose Veins: Causes a short Brimstone explosion around the player upon getting damaged.The Parasite: Creates 2 short lasers upon hitting the first enemy.Continuum: The range of Azazel's short Brimstone is increased and wraps around the screen, though without other significant range boosts it doesn't wrap far enough reach into the room.Eye of the Occult: Azazel's Brimstone becomes a lasso, auto-fired at a controllable target.Marked: Azazel's Brimstone is auto-fired in the direction of a controllable target.Cricket's Body: Adds a scatter of blood tears from Azazel's Brimstone's landing point.The range increase becomes especially powerful if you add a homing tears effect. Tiny Planet changes the path of Azazel's Brimstone into a circle, giving it an area of effect.Tech X makes Azazel fire a ring-shaped brimstone.However, this also decreases the damage of Azazel's Brimstone. Technology 2 provides a laser while Brimstone is charging, allowing the player to do damage while the charge occurs.Technology along with a physical change in the Brimstone, damage is increased.Tape Worm greatly increases the Brimstone laser's range.Tammy's Head shoots 10 short-ranged Brimstone beams around him, which deal enormous amounts of damage.Sad Bombs shoots 10 short-ranged Brimstone beams around the explosion point, which deals enormous amounts of damage.It will instead turn into his mini-Brimstone. The beam will no longer turn into normal Brimstone upon bouncing off a wall.Unlike Azazel's normal mini-Brimstone, beams that bounce off of walls have infinite range but deals half of the damage. Rubber Cement allows Azazel's laser to bounce off of walls.The beam will decrease in damage the further it travels, but Proptosis still greatly increases damage at close range.Proptosis doubles the Brimstone laser's damage without any downsides.Number One slightly decreases Azazel's range but significantly decreases the charge time of Azazel's Brimstone.Greatly increases the Brimstone laser's range and makes the laser double back on itself to land behind Azazel.Greatly increases the Brimstone laser's range and makes the laser curve as Azazel moves around the room.My Reflection greatly increases the range of Azazel's brimstone.Monstro's Lung gives several additional Brimstone beams around Azazel.Mom's Eye allows Azazel to shoot two beams, one of which is shot behind him.The Ludovico Technique gives a Brimstone ring, whether Azazel has the short or long-ranged version of it, giving him the ability to damage many enemies at a time due to its size and negates Azazel's short-range, but halves Azazel's damage.The Inner Eye / Mutant Spider shoots multiple mini Brimstone lasers with a massively increased tear delay.Hook Worm allows the lasers to deal more damage per tick because of the shape it takes on.Circle of Protection The circle is nearly the same size as Azazel's laser, adding extra damage.Unlike with normal tears, the tears stat does not directly affect maximum or minimum damage. Damage scales from 25% at minimum charge to 250% at maximum charge. Width scales from 50% at minimum charge to 160% at maximum charge. Width and damage of the laser increases at higher charges. His Brimstone laser takes longer to be fully charged but can be released anytime.Brimstone gives Azazel the long-range version.This is no longer the case, as the amount of black hearts given by Abaddon is now based on the amount of red hearts it removes.As it costs 3 Soul Hearts, it will add 3 Black Hearts to his health bar, increase damage and speed, and give his Brimstone laser a fear effect. Abaddon Aside from the lack of Angel Rooms, it provides no downside, given Azazel still has no Red Heart containers.20/20 doubles lasers without increasing tear delay.Birthright: Azazel's Brimstone beam doubles in width, like Mega Blast.With enough range, acquiring homing tears will make Azazel's Brimstone home in on enemies.
It is possible to slightly increase attack range by taking range-increasing items.Additionally, he can use the Fool card he starts with to avoid the cost for one room entirely. Due to his flight, Azazel takes damage only when leaving a Curse Room, not when entering, effectively letting him use these rooms at half-price.Azazel suffers from the shortest effective range of all characters this is balanced with greater maneuverability provided by a flight and a high speed stat, additional power per hit via his Brimstone-like attack, and significant damage to all enemies in the room upon the loss of a Black Heart, killing most lesser enemies.